Dungeon Party Event Description
Dungeon parties are for consensual BDSM play with other consenting adults. BDSM play may include acts of consensual sadism/masochism, bondage, discipline, dominance and submission and what could be incredibly intense for some members.
Dungeon Party Rules
- Check in with the DM to inform them of what you plan to do so that they can assist you in finding a good spot.
- No cell phones or other recording devices may be used within the play space.
- No scat or watersports play
- No firearms
- No fire-flogging/whipping or “Dragons breath” fireballs.
- No strangulation or “blood chokes” (Carotid play)
- No alcohol allowed – Guests suspected of being intoxicated will be invited to leave without refund.
- Keep all fluids and other cross-contaminating materials contained within the confines of your scenes as to not contaminate other members or their equipment.
- Use drop cloths for messy scenes (We have some, but encourage you to bring your own)
- Use your own drop cloths for wax.
- Do not interrupt scenes or aftercare.
- Keep social conversations in the social area so as to not distract scenes in progress.
Dungeon Party Expectations
Dungeon party rules are in effect when all of the colored lights in the club are set to red.
Dungeon parties are filled with a lot of intensity – whether that be from the type of play/sensations experienced, the energy of the event and/or the connections, focus and “headspace” that exist between participants. Some folks may even engage in what we call “Edge Play” – or otherwise, types of play that are inherently dangerous and could quickly lead to serious physical, emotional or psychological harm, should something go wrong.
Because of this intensity, it is incredibly important that Members and guests preserve the environment within the Dungeon space to avoid creating distractions for participants.
While we allow folks to observe from a respectful distance, unnecessary noise in the Dungeon can pull people out of their enjoyable and connective headspace and can distract players who are actively engaged in activities that may be incredibly dangerous.
Be sure to check in with the DM before you set up your scene. This allows us an opportunity to help you find the right space for you to do what you want to do without interfering with other scenes in progress while also giving the DM some heads-up so they can be fully prepared to respond to any emergencies. The DM should be fully aware of all scenes occurring within the Dungeon and by checking in with them first, they can help avoid any conflicts before they occur.
DMs are easily identifiable by the glowsticks they wear around their neck while on duty. They are the only people authorized to stop a scene in progress for anything they feel is in violation of club rules, policies or present a significant safety risk.
Voodoo has one safe word and that word is “RED”. When a safe word is used, that scene must come to a complete stop and the participants shall pack up their equipment, clean up their scene and move off to discuss what may have gone wrong. This allows for participants to clear their heads, gather their thoughts and discuss issues outside of a scene environment from a less vulnerable position.
Please be sure to clean up after yourselves. Paper towels and Envirocide are available to assist with keeping our club clean and safe.
Regular Event Types & Descriptions
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Voodoo Basic Rules and Expectations
For those of you new to Voodoo Leatherworks or it’s been awhile since you’ve attended an orientation, here are some Basic Rules that guide the organization.
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Dungeon Party
Dungeon parties are for consensual BDSM play with other consenting adults. It can be incredibly intense for some members.
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Tastings Party
A Tastings Party is an event designed for newcomers who are curious about different types of BDSM play, guests can visit Tastings Stations for an opportunity to experience…
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Fusion Party
A Fusion Party is a mix between what you might see at a Dungeon Party and what you might see at a Swingers Party. Members are allowed to…